Minecraft bedrock edition free cam hack
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Must be a rotation with float number elements, including yaw and pitch, measured in degrees. XRot: value: RelativeFloat and yRot: value: RelativeFloat Specifies the camera rotation.
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Must be a three-dimensional coordinates composed of, and, each of which must be a floating-point number or tilde and caret notation. Position: x y z: CommandPosition Specifies the camera position. Must be a three-dimensional coordinates with floating-point number elements. LookAtPosition: x y z: CommandPositionFloat Specifies the coordinates to make the camera facing to. Must be a player name or a target selector. LookAtEntity: target: CommandSelector Specifies the entity to make the camera facing to. And it must be a single word that has no space or a quoted string. Must be one of linear, spring, in_quad, out_quad, in_out_quad, in_cubic, out_cubic, in_out_cubic, in_quart, out_quart, in_out_quart, in_quint, out_quint, in_out_quint, in_sine, out_sine, in_out_sine, in_expo, out_expo, in_out_expo, in_circ, out_circ, in_out_circ, in_bounce, out_bounce, in_out_bounce, in_back, out_back, in_out_back, in_elastic, out_elastic, and in_out_elastic.ĭefault: default: basic_string Must be a string. Must be a Single-precision floating-point format number.ĮaseType: Easing: enum Specifies an easing function/type to use for the camera. Must be one of minecraft:free, minecraft:first_person, minecraft:third_person, minecraft:third_person_front, example:example_free, example:example_player_effects, and example:example_player_listener.ĮaseTime: float: float Specifies the duration of the easing. Preset: string: basic_string A camera view/preset. And must be between 0.0 and 10.0 (seconds). Must be a Single-precision floating-point format number. And must be between 0 and 255.įadeInSeconds: float: float, holdSeconds: float: float, and fadeOutSeconds: float: float Specifies the camera fade in, hold, and fade out duration. Red: int: int, green: int: int, and blue: int: int Must be a 32-bit integer number.
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Players: target: CommandSelector Must be a player name or a target selector. Syntax displayed in various ways Simplified tree:Ĭamera clear camera fade camera fade color camera fade time camera fade time color camera set camera set ease camera set ease facing camera set ease facing camera set ease pos camera set ease pos facing camera set ease pos facing camera set ease pos rot camera set ease rot camera set facing camera set facing camera set pos camera set pos facing camera set pos facing camera set pos rot camera set rot